控制台

控制台(console),是群星(Stellaris)中用于修改,调试的一个控制器。
注意,本页面中的+号大多指空格。注意想知道名称或者需要可以输入debugtooltip来实现。
注:铁人模式不可使用!(通过修改器可以绕过)
本页内容很长,请使用浏览器页面搜索功能快速定位
呼出
按下~呼出控制台
- 铁人模式下依然可以呼出,但是所有指令无效,关于铁人模式下的修改请移步改派教程。
- 使用WeMod的修改器可以开启Console/Dev Mode in Ironman,即可以在铁人模式下使用控制台。
代号
由于部分名称过长,因此P社采用代号来简化,具体代号为同类型的加载顺序(即:特质的代号即为特质的加载顺序,例如traits下的文件名按照升序排列,然后每个文件内的按照从上到下的顺序递增),代号从0开始。
- 目前并非所有指令都可以使用代号
effect组合命令
effect命令可以跟一些命令或者预置脚本组合成一组控制台命令,如:
- 与add_modifier(为所选星球添加修正)、remove_modifier(为所选星球移除修正)等控制台命令组合(参见文末附录)
- effect = { reroll_deposits = yes }可以为所选星球重新生成矿藏
- effect = { clear_blockers = yes }可以清理所选星球的障碍
- 也可以用更复杂的组合,例如effect = { begin_event_chain = { event_chain = "baol_chain"} }可以开启巴奥事件链(但没后续效果)
所有的组合可以参见 Stellaris\common\scripted_effects\ 目录下的预置脚本文档。如果开了MOD,那么MOD里的预置脚本同样可以。
更多组合详见控制台/常见组合
指令
注:如果增加的资源数超过1000000,可能增加的资源会归0。
相关附加代码(点击下列链接即可跳转到对应表格位置)
1.指令列表 |
2.飞升天赋 |
3.星球类型 |
4.资源列表 |
5.舰船列表 |
6.特质列表 |
7.遗珍列表 |
8.巨构列表 |
9.事件列表 |
10.矿藏列表 |
11.修正列表 |
12.科技列表 |
在控制台中可以输入的指令:
2.0版本更新部分指令失效(已修正部分指令)
作弊类型 | 代码 | 备注 |
---|---|---|
信息 | debugtooltip
|
开关命令查看id、效果、flag等隐藏信息,可以用于验证MOD效果的工具(无法查看种群id,要查看种群id还请改派) |
观察全宇宙 | observe
|
观察全宇宙和全宇宙的生物(观海模式),但是无法造船,有一定bug。 |
帮助 | help <作弊指令>
|
查看该作弊指令的使用方法。不加具体指令显示所有作弊指令列表。 |
指令列表 | TAB键 | 按下TAB可查看常用作弊指令列表。 |
事件 | event <事件id> <触发事件>
|
触发编号为<id>的事件,注意,ship_event需要选择舰船来触发,planet_event需要选择星球来触发,country_event一般不需要选取即可触发。部分被触发事件可能由于没有对象和不满足条件等原因触发出现问题 |
舰船 | add_ship <舰船设计名称>
|
在你选定的物品旁增加一艘舰船。舰船设计可以是预置的舰船设计方案(global_ship_design) |
添加战略资源 | planet_resource <战略资源代码> <数值>
|
为指定的行星添加 战略资源(活金属,育兰晶体,中子矿石之类),不加具体数值或者具体资源代码会无法使用。 |
能源 | energy <数值>
|
增加<数值>数量的![]() energy 或cash ,不加具体数值,会增加5000能量币。
|
cash <数值>
| ||
矿物 | minerals <数值>
|
增加<数值>数量的![]() minerals 不加具体数值,会增加5000矿物。
|
食物 | food <数值>
|
增加<数值>数量的![]() food 不加具体数值,会增加5000食物。
|
合金 | alloys <数值>
|
增加<数值>数量的![]() alloys 不加具体数值,会增加5000合金。
|
影响力 | influence <数值>
|
增加<数值>数量的![]() influence ,不加具体数值,会增加5000影响力(不开instant_build时会超过上限,所以实际只加到上限值)。
|
凝聚力 | unity <数值>
|
增加<数值>数量的 ![]() unity ,不加具体数值,会增加5000凝聚力。
|
所有资源 | rr
|
只输入rr ,增加所有资源至上限。经实测,未拥有开采科技的稀有战略资源(天然气,沼气等)不会有任何增加。
所有资源全满(直译)
|
工业科研点数 | engineering <数值>
|
增加<数值>数量的![]() engineering ,不加具体数值,会增加5000工程学点数。
|
社会研究点数 | society <数值>
|
增加<数值>数量的![]() society ,不加具体数值,会增加5000社会学点数。
|
物理学点数 | physics <数值>
|
增加<数值>数量的![]() physics ,不加具体数值,会增加5000物理学点数。
|
科技全开(1.0.X-2.0.1) | research_technologies
|
瞬间研究所有科技。数值1为1时包括事件和飞升科技,0不包括,数值2为循环科技等级。 可以省去数值2,也可以两个均省去。两数值默认值均为0 注:
|
科技全开(2.0.2-未来版本) | research_all_technologies <数值1><数值2>
|
瞬间研究所有科技。数值1为事件武器和天灾武器和飞升武器 1为研究 0为不研究,数值2为循环科技等级
注:
|
瞬间研究某项科技(2.0.2-未来版本) | research_technology <科技代码>
|
瞬间研究指定科技。 |
瞬间完成当前科技 | finish_research
|
将当前所有科研槽的研发项目与特殊项目(如果存在)的进度更改为100%,于第二天结束研究 |
瞬间完成特殊项目 | finish_special_projects
|
瞬间完成状态日志中所有特殊项目,事件链项目容易产生bug。 |
瞬间建造 | instant_build
|
开关命令瞬间建造(包括升级太空港、添加太空港插槽模块),且建造费用为0,注意陆军、建造太空港需要第二天完成。 如果开启瞬间建造之前已经有队列,则需要第二天才能完成。瞬间建造不包括机械人口。警告:这也适用于敌人AI。 |
瞬间调查 | survey
|
瞬间调查所有星球。危机警告:会导致先驱者任务线卡住 |
瞬间殖民 | instant_colony
|
殖民船瞬间殖民(宜居度够即可) |
舰队瞬间移动 | tweakergui instant_move
|
开关命令 创建一个开关舰队瞬间移动的窗口 |
舰船无敌 | invincible
|
开关命令我方舰队/空间站的闪避率提高到100%,因此不受伤害。 |
国家灭亡 | kill_country <国家代码>
|
使目标ID的国家瞬间灭亡 |
领导人死亡 | kill_leader 领导人ID
|
使目标ID的领导人死亡 |
POP死亡 | kill_pop pop ID
|
使目标ID的POP死亡 |
统治者死亡 | kill_ruler ID
|
使目标ID的统治者死亡 |
新一轮选举 | election
|
开始新一轮选举 |
GUI隐藏 | nogui
|
隐藏GUI。 |
修改星球类型 | planet_class <星球类型代码>
|
修改选定星球的星球类型 未选定时修改所有行星和天然卫星(包括轨道栖息地和已建成的环世界,不包括恒星、小行星)。 |
planetclass <星球类型代码>
| ||
修改星球大小 | planet_size <数值>
|
修改选定星球的大小,如果是可居住星球(包括轨道居住地),也会改变地块数量。 |
planetsize <数值>
| ||
崩溃 | crash
|
使游戏崩溃 |
投降 | surrender <x(投降者编号)> <y(战胜者编号)>
|
使x在对y的战斗中投降。 |
科技权重 | techweights <phy/soc/eng>
|
显示当前的物理/社会/工程科技的权重,权重越大,下一个出现的概率越高。 |
更换科技列表 | techupdate
|
重新生成可用科技的列表。 |
伤害 | damage <数值>
|
对选定的舰队造成<数值>点伤害。(需要注意的是,这个伤害的来源将被认为是来自于空玩家) |
同意条约 | yesmen 或debug_yesmen
|
开关命令AI总是同意玩家提出的条约(包括共同防御、组建联邦、停战协议、交易等) |
拒绝条约 | nomen 或debug_nomen
|
开关命令AI总是拒绝玩家提出的条约 |
更换国家 | play <数值>
|
玩id为<数值>的国家,包括失落帝国、原始文明、太空城邦、野怪、天灾等势力 |
tag <数值>
| ||
控制星球 | control <数值>
|
控制(相当于陆军占领后的状态)id为<数值>的星球,没标明数值时控制选定星球或恒星基地。太空港归控制者。若双方未交战则自动归还。 |
选定即控制 | control paint
|
开关命令开启后,选定的星球均会被玩家控制。 |
获得星球的所有权 | own <数值>
|
占有id为<数值>的星球,若为未殖民星球则会产生一个主体种族人口。没标明数值时占有选定星球或恒星基地。 |
选定即拥有 | own paint
|
开关命令开启后,选定的星球均会被玩家占有。 |
星球类型统计 | planets
|
显示各种类型星球的数目的统计值及百分比。 |
资源点统计 | deposits
|
显示各种资源点(deposit)的数目的统计值级百分比(因为会统计空白,所以百分比意义不大)。 |
增加异常点 | add_anomaly
|
在星球上增加一个异常点,异常点列表见project:查询表/异常点。 |
自由政府状态 | free_government
|
可自由切换政治制度和修改国民理念而无需等待。 |
填满星球人口 | populate
|
将选定星球填满人口(注意:该指令对机械帝国和非机械帝国均有效。但在新的2.2版本及以上对于非机械帝国,该指令对目标行星仅能生效一次,特定情况下使目标行星人口正好超出住房上限,建造增加住房的区划和建筑,使可用住房为正值时可再次使用该指令。对于机械帝国,populate指令仍可生效且增加的pop数偶尔多于非机械帝国殖民相同的行星后使用该指令)。如需为目标行星添加非装配的"自然增长人口(非机器pop)"需使用“grow_pops +[自然增长进度1的数量(以下简称数量)]”指令进行添加,装配的"非自然增长人口(机器pop)"可用“build_pops +[数量]"指令增加。
|
在选定的星球上添加资源 | effect add_deposit =
|
在选定的星球上(最好是无人的)添加各种战略资源,最多10个单位。 |
战争 | war <进攻方国家代码> <防御方国家代码> <进攻方战争目标>
|
使一个国家向另一个国家宣战。
战争目标:[wg_colossus]全面战争 [wg_humiliation]羞辱 [wg_independence]独立 [wg_conquest]征服 [需要补充更多战争目标] |
解锁传统和飞升槽 | activate_all_traditions
|
解锁所有传统并解锁和传统数量一样的飞升槽,如加载更多飞升槽MOD只需多收入几次
解锁传统后传统呈灰色未解锁状态,保存重新加载即可 |
增加灾飞威慑度 | menace <数值>
|
增加天灾飞升的数值,无法一次性增至满级,需要研究对应科技继续增加即可 |
移除星海共同体议案冷却时间 | skip_galactic_community_cooldowns | 无需在提出一项议案后等待很久才能提出该议案的更高级议案,监管人特权也没有冷却时间 |
直接进入参议院投票 | force_senate_vote | 取消本次休会时间 |
结束参议院投票 | end_senate_session | 跳过投票时间,直接得出投票结果 |
联邦法律切换无冷却时间 | skip_federation_cooldowns | 无需改变法律后等待十年才能再次更改 |
生成星界裂缝 | spawn_astral_rift | 需要在恒星系地图内使用 |
裂隙快速完成 | finish_rift_stage | 需要在裂隙界面内使用 |
- 注:开关命令在奇数次输入时开启对应的效果,偶数次输入时关闭对应的效果。
官方wiki 控制台指令
指令列表
- 文中带有 <> 符号代表着需要你执行某些动作让指令正确运行。比如 <Select Planet> 意味着先在游戏中选中一个星球后再输入并执行控制台指令。如果你需要知道某些事物的 ID 你可以在控制台中使用以下代码
tweakergui debugtooltip
(pre 1.1) 或者debugtooltip
(1.1)。特殊的 ID 将会在特殊信息栏内显示。
指令 Command |
说明 Description |
指令参数 Parameters |
示例 Example |
---|---|---|---|
help
|
显示一个指令的帮助文档。 | [指令名] [command name] |
help human_ai |
helphelp
|
才不会给你帮助呢!哼! | 看什么看!? | 别..别添啊! |
3dstats
|
开关命令3D统计信息。显示FPS和渲染时间 | 无 | 3dstats |
achievement_status
|
非开关命令打印成就状态。到底能干什么? | 无 | achievement_status |
finish_research
|
完成所有当前的研究。 | 无 | finish_research |
finish_special_projects
|
完成所有特殊项目。 | 无 | finish_special_projects |
activate_ascension_perk <天赋名> |
激活飞升天赋,把 ap 放在天赋名前。 | 无 | activate_ascension_perk ap_mind_over_matter |
activate_tradition <名字>
|
激活传统 (需要使用 debugtooltip 获取名字)。 | 无 | activate_tradition tr_prosperity_sct |
add_anomaly
|
为星球添加异常点(类)。 | [异常点类名] [anomaly category name] |
<Select Planet> add_anomaly life_asteroid_category |
add_ethic_pop
|
给人口添加思潮。 | [Pop ID] [Ethic Key] | add_ethic_pop purged ethic_fanatic_collectivist |
add_opinion
|
增加 '甲' 对 '乙' 的好感度(可以使用负数减少好感度)。 | [甲][乙][数额] [target country id] [target country id] [amount] |
add_opinion 01 00 500 |
add_ship
|
创建一艘指定型号的舰船。 | [design name] | add_ship Avatar |
create_navy
|
创建一个舰队,使用你最新的设计 | create_navy [战力]1表示100% | create_navy 0.8 |
add_spynetwork_value
|
增加间谍网络价值。在[目标]上增加[数量]渗透进度 | [target] [amount]
[目标][数量] |
add_spynetwork_value 1 1000 |
add_trait_leader
|
给领袖添加特性。 | [领袖ID] [特性名或索引] [leader id] [trait key or index] |
add_trait_leader 1 leader_trait_gale_speed |
add_trait_species
|
给物种添加特性。 | [物种ID] [特性名] [species id] [trait key] |
add_trait_species 5 intelligent |
ai
|
开关命令开关AI。 | 无 | ai |
alienfx
|
尝试使用Alien FX改变电脑的灯光。 | 无 | TODO |
ambient_object
|
产生指定类型的环境对象。 | [type] | ambient_object medium_debris_02_object |
attackallfleets
|
使所有舰队瞄准所有其他舰队。 | 无 | TODO |
cash
|
添加 [数量] 能源币。默认为5000。 | [数额] [amount] |
cash 500 |
colonize
|
复制一个给予的人口开始选中星球的殖民过程。 | <select planet> [colonizer pop id] | <select planet> colonize 1 |
communications
|
开关命令开关所有交易。 | [目标国家ID] [target country id] |
TODO |
contact
|
开关命令开关所有提案。 | 无 | contact |
control
|
用于占领行星。如果与[planet id]的拥有者没有战争,控制权会立即恢复。 | [planet id] | control 50 |
copy_pop
|
使用 ID 复制一个人口至选中的星球。 | [pop id] | copy_pop 1247 |
crash
|
使游戏崩溃。(如果你要生成崩溃日志) | 无 | crash |
create_megastructure
|
创建一个特定的巨型建筑。 | [megastructure id] | create_megastructure think_tank_1 |
damage
|
选择舰船造成 x 伤害。 | <选中舰船> <Select Ship> |
damage 50 |
debug_nomen
|
所有AI控制的国家永远不同意你的交易和提案。 | 无 | debug_nomen |
debug_yesmen
|
所有AI控制的国家永远同意你的交易和提案。 | 无 | debug_yesmen |
force_integrate
|
迫使目标国家合并至玩家国家。 | force_integrate [国家id] | force_integrate 5 |
force_attitude
|
更改目标国家对玩家的态度。 | force_attitude [国家id] 外交态度key | force_attitude 1 friendly |
effect shift_ethic =
|
改变国家思潮 | [Ethic Key] | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() (不想要“极端”的话,请去掉“fanatic_”)。 |
democratic_election
|
开始民主统治者选举。 | 无 | TODO |
election
|
开始一个统治者的选举。 | 无 | election |
federation_add_experience
|
增加联邦等级经验,默认1000 | [数额] [amount] |
federation_add_experience 1000 |
federation_add_cohesion
|
增加联邦团结度,默认200 | [数额] [amount] |
federation_add_cohesion 200 |
federation_add_cohesion_speed
|
增加联邦每月团结度,默认10 | [数额] [amount] |
federation_add_cohesion_speed 10 |
federation_examine_leader
|
立即选举联邦主席 | 无 | federation_examine_leader |
free_government
|
开关命令允许玩家在没有时间限制的情况下改革政府(每次20年的限制) | 无 | free_government |
free_policies
|
开关命令允许玩家更改政策而不受限制,包括以前禁用的策略。 | 无 | free_policies |
engineering
|
添加工程技术点。 默认为5000。 | [数额] [amount] |
engineering 500 |
error
|
在日志中显示错误。 | 无 | error |
event
|
执行一个事件。 | [事件ID] [目标ID] [event id] [target id] |
event story.5
|
event crisis.
|
执行末日危机事件: “10” 开始 Prethoryn Swarm, “100” 群虫女王 子事件, “1000” 次元入侵者 “2000” AI 暴乱。 |
[event id] crisis.[target id] | event crisis.1000 |
eventscopes
|
显示当前事件的范围树。 | 无 | <Event open> eventscopes |
eventstats
|
显示事件统计信息。 | 无 | eventstats |
fast_forward
|
快进至设置的天数。
(快进时按下ESC可终止快进) 该代码是让玩家挂机到指定天数,快进期间其它帝国以及相关事件依旧在进行。 唯一不同的就是玩家帝国一直在原地挂机。 |
[amount of days]
(无效)[observer] |
fast_forward 100 |
ftl
|
开关命令开关无限制FTL。 | 无 | ftl |
fullscreen
|
开关命令切换至全屏。 | 无 | fullscreen |
game_over
|
执行指定的游戏结束类型。 | [胜利类型索引] [victory type index] |
game_over 0 |
goto
|
移动视角至[x] [y] | [x] [y] | goto 10 10 |
grow_pops
|
添加一个成长中的人口至选中的星球。在指令后添加数字加快成长。数值对应人口 | 无 | <Select Planet> grow_pops 100 |
hdr
|
开关命令切换 HDR。 | 无 | hdr |
hsv
|
将RGB转换为HSV。 | 无 | hsv 25 25 25 |
human_ai
|
开关命令将玩家帝国托管给电脑。
玩家依旧可以操作帝国,但是无法抉择大部分事件以及外交提案。 |
无 | human_ai |
influence
|
添加 [数量] 的影响力。默认为5000. | [数额] [amount] |
influence 500 |
info
|
开关命令开关Debug信息。 | 无 | info |
instant_build
|
开关命令会立即完成地表建筑物,升级,舰船,站点的建造。警告:这同样适用于敌方AI。 | 无 | instant_build |
invincible
|
玩家的舰队将不会受到伤害。 | 无 | invincible |
kill_country
|
玩家当前主控的帝国直接灭亡。 | 无 | kill_country |
kill_leader
|
杀死指定的领袖。 | [leader id] | kill_leader ? |
kill_pop
|
杀死当前的人口 | [pop id] | kill_pop 745 |
kill_ruler
|
杀死当前的统治者。 | 无 | Kills current ruler. |
lockcamera
|
锁定视角到当前的位置。 | [debug_lockcamera, lockcamera] | lockcamera |
map_names
|
重新生成地图名称。 | 无 | map_names |
mature_galaxy
|
危险代码
模拟一个100年后的银河系。 该外码会强制将年份定在 |
无 | mature_galaxy |
message
|
在顶栏显示所有类型的信息。 | 无 | message |
minerals
|
添加矿物。默认为5000。 | [数额] [amount] |
minerals 500 |
nogui
|
开关命令切换GUI。 | 无 | nogui |
nomouse
|
开关命令切换鼠标滚轮 | 无 | nomouse |
observe
|
开启观海模式 | 无 | observe |
overnight
|
把游戏设置成通宵模式。 | [ticks per turn] | overnight 2 |
own
|
获取指定星球的所有权和控制权。 | [planet id] [paint] | own 5 |
path
|
在星系之间寻找路径。 | [from index] [to index] | path 0 1 |
physics
|
添加物理技术点。默认为5000。 | [数额] [amount] |
physics 500 |
planet_class
|
改变选中的星球类型至指定的类型。 | [planet class name] | <Select Planet> planet_class pc_tropical |
planet_happiness
|
增加选中星球的幸福度,具体来说,向选中星球添加了一个增加幸福度的buff,但是,不会超过因为其他因素影响的最大幸福度。 | [数额] [amount] |
<Select Planet> planet_happiness 100 |
planet_resource
|
添加资源到资源块,每块地的资源数量是随机的,总和就是输入的数额。 | [资源类型] [数额] [resource] [amount] |
<Select Planet> planet_resource minerals 50 新版本2.2.X废弃 |
planet_size
|
调整星球和地表块的大小,最大的地表块尺寸为25块,但是星球的大小可以在25之后继续增加。警告:极端大小能、也将会破坏游戏。 | [planet size] | <Select Planet> planet_size 25 |
planets
|
列出每一种类型的行星和每个行星的数量。 | 无 | planets |
play
|
允许你使用帝国的ID切换游玩的帝国。00是玩家的帝国,AI帝国是01及以上。即使是土著、野怪、天灾也可以游玩 | [tag] [country index] | play 01 |
pop_happiness
|
与 tweakergui 一起使用,使人口幸福度达到特定的等级。 | 无 | tweakergui pop_happiness |
pp
|
给予玩家矿物 | [数额] [amount] |
pp 1000 |
random_ruler
|
用一个新的随机统治者替换当前统治者。 | 无 | random_rulerrandom_ruler |
recalc_fleet_presence
|
重新计算舰队驻留缓存,如果载入旧存档则很有用。 | 无 | recalc_fleet_presence |
reload
|
重新加载 assets | [file name] | reload main.gui |
reload_galaxy
|
重新加载系统初始化脚本以及重新生成星系。 | 无 | TODO |
reload_graphical_map
|
重新加载图形地图。 | 无 | reload_graphical_map |
reloadfx
|
重新加载着色器。 | [arguments: map/mapname/postfx or *.fx filename] | reloadfx arrow |
remove_ethic_pop
|
移除一个选中的人口的一个思潮。 | [pop id] [ethic key] | remove_ethic_pop ? ethic_xenophobe |
remove_notification
|
移除所有属于玩家的所有通知。 | [数额] [amount] |
remove_notification 1 |
remove_trait_leader
|
移除领袖特质。 | [leader id] [trait key or index] | remove_trait_leader 17 trait_leader_meticulous |
remove_trait_species
|
移除物种特质。 | [species id] [trait key] | remove_trait_species 5 intelligent |
rendertype
|
显示当前的渲染类型。 | 无 | rendertype |
research_technologies
|
立即研究所有非循环科技的科技。 | 布尔值 Boolean |
(如果参数为1)立即研究所有科技,包括生物和末日危机科技。 |
resource
|
添加 [数量] 于 [资源]。 默认为5000。 | [数额] [amount] |
resource minerals 500 |
resources
|
显示星球资源。 | 无 | resources |
reverse_diplo
|
从目标派遣一个外交指挥官到玩家。 | [diplo] [id] | reverse_diplo action_invite_to_alliance 01 |
skills
|
为每个玩家控制的领袖添加一定数额的技能等级。 | [数额] [amount] |
skills 5 所有领袖等级+5 |
society
|
添加社会技术点。默认为5000。 | [数额] [amount] |
society 500 |
surrender
|
投降并同意所有要求。只使用 [country id] 来列出该国家正在进行的所有战争的编号。 | [country id] [war id] | List all wars for country with country_id = 5 along with their war_ids: surrender 5. Force country with country_id = 5 to surrender in war with war_id = 19975: surrender 5 19975. |
survey
|
探索所有星球。 | 无 | survey |
observe
|
在地图上展示一切,但你不能游玩。使用play x指令,恢复游玩。 | 无 | observe |
play x
|
在观察命令[observe]之后继续游玩。 | 无 | play x |
techupdate
|
重新生成玩家的科技树。 | 无 | techupdate |
terraforming_resources
|
设定星球上特殊资源的数量。 | [数额] [amount] |
<Select Planet> terraforming_resources 10 |
unlock_edicts
|
提供颁布任何法令的能力,以及不能用于玩家使用的法令。 | 无 | unlock_edicts |
unity
|
添加凝聚力。 | [数额] [amount] |
unity 500 |
volume
|
修改音乐音量 | [volume delta] | volume 20 |
(代码已确认无效) war_on_player
|
迫使目标国家向玩家宣战。 | [country id] | war_on_player 05 |
warscore
|
为帝国所有激活的战争添加给予的战争分数。 | [数额] [amount] |
warscore 75 |
effect add_deposit =
|
为选定星球添加对应资源 | [Planetary Deposits] | <Select Planet> effect add_deposit = d_exotic_gases_1 |
tweakergui instant_colony
|
开关命令打开一个GUI窗口勾选后迅速殖民,但是殖民船落地殖民时间无法跳过,只能跳过殖民过程期间的进度条。。 |
- 注:开关命令在奇数次输入时开启对应的效果,偶数次输入时关闭对应的效果。
附录
由于篇幅限制,部分列表移至相关子页面,点击链接即可查看详细列表
- 推荐使用wiki检索器来搜索相关分类的key
- 数据集合
飞升列表
- 访问专题
- 这些可以用于
activate_ascension_perk
命令。与其他命令的用法还未确认。
飞升天赋列表
名称 | 代码 | 代号 |
---|---|---|
![]() ![]() | activate_ascension_perk ap_lord_of_war | 0 |
![]() ![]() | activate_ascension_perk ap_become_the_crisis | 1 |
![]() ![]() | activate_ascension_perk ap_hydrocentric | 2 |
![]() ![]() | activate_ascension_perk ap_enigmatic_engineering | 3 |
![]() ![]() | activate_ascension_perk ap_nihilistic_acquisition | 4 |
![]() ![]() | activate_ascension_perk ap_colossus | 5 |
![]() ![]() | activate_ascension_perk ap_engineered_evolution | 6 |
![]() ![]() | activate_ascension_perk ap_evolutionary_mastery | 7 |
![]() ![]() | activate_ascension_perk ap_the_flesh_is_weak | 8 |
![]() ![]() | activate_ascension_perk ap_synthetic_evolution | 9 |
![]() ![]() | activate_ascension_perk ap_mind_over_matter | 10 |
![]() ![]() | activate_ascension_perk ap_transcendence | 11 |
![]() ![]() | activate_ascension_perk ap_world_shaper | 12 |
![]() ![]() | activate_ascension_perk ap_galactic_force_projection | 13 |
![]() ![]() | activate_ascension_perk ap_organo_machine_interfacing | 14 |
![]() ![]() | activate_ascension_perk ap_defender_of_the_galaxy | 14 |
![]() ![]() | activate_ascension_perk ap_interstellar_dominion | 15 |
![]() ![]() | activate_ascension_perk ap_grasp_the_void | 16 |
![]() ![]() | activate_ascension_perk ap_eternal_vigilance | 17 |
![]() ![]() | activate_ascension_perk ap_galactic_contender | 18 |
![]() ![]() | activate_ascension_perk ap_technological_ascendancy | 19 |
![]() ![]() | activate_ascension_perk ap_one_vision | 20 |
![]() ![]() | activate_ascension_perk ap_consecrated_worlds | 21 |
![]() ![]() | activate_ascension_perk ap_mastery_of_nature | 22 |
![]() ![]() | activate_ascension_perk ap_imperial_prerogative | 23 |
![]() ![]() | activate_ascension_perk ap_executive_vigor | 24 |
![]() ![]() | activate_ascension_perk ap_transcendent_learning | 25 |
![]() ![]() | activate_ascension_perk ap_shared_destiny | 26 |
![]() ![]() | activate_ascension_perk ap_voidborn | 27 |
![]() ![]() | activate_ascension_perk ap_master_builders | 28 |
![]() ![]() | activate_ascension_perk ap_galactic_wonders_utopia | 29 |
![]() ![]() | activate_ascension_perk ap_galactic_wonders_megacorp | 30 |
![]() ![]() | activate_ascension_perk ap_galactic_wonders_utopia_and_megacorp | 31 |
![]() ![]() | activate_ascension_perk ap_synthetic_age | 32 |
![]() ![]() | activate_ascension_perk ap_machine_worlds | 33 |
![]() ![]() | activate_ascension_perk ap_hive_worlds | 34 |
![]() ![]() | activate_ascension_perk ap_arcology_project | 35 |
![]() ![]() | activate_ascension_perk ap_xeno_compatibility | 36 |
![]() ![]() | activate_ascension_perk ap_universal_transactions | 37 |
![]() ![]() | activate_ascension_perk ap_detox | 40 |
飞升天赋 | 代码 |
---|---|
考古工程师 | activate_ascension_perk ap_archaeoengineers |
注意!三个星河奇迹只有最后一个和下面列表中的是可以用的!
飞升名字 | 代码 |
---|---|
水之心 | activate_ascension_perk ap_hydrocentric(非水生种族可用) |
化身天灾 | activate_ascension_perk ap_become_the_crisis |
星河奇迹 | activate_ascension_perk ap_galactic_wonders_utopia_and_megacorp |
排毒 | activate_ascension_perk ap_detox |
星球类型列表
- 访问专题
- 这些可以用于
planet_class
命令。与其他命令的用法还未确认。
星球类型列表
名称 | 代码 | 代号 |
---|---|---|
![]() | planet_class pc_desert | 0 |
![]() | planet_class pc_arid | 1 |
![]() | planet_class pc_savannah | 2 |
![]() | planet_class pc_tropical | 3 |
![]() | planet_class pc_continental | 4 |
![]() | planet_class pc_ocean | 5 |
![]() | planet_class pc_tundra | 6 |
![]() | planet_class pc_arctic | 7 |
![]() | planet_class pc_alpine | 8 |
![]() | planet_class pc_gas_giant | 9 |
![]() | planet_class pc_asteroid | 10 |
![]() | planet_class pc_ice_asteroid | 11 |
![]() | planet_class pc_rare_crystal_asteroid | 12 |
![]() | planet_class pc_molten | 13 |
![]() | planet_class pc_barren | 14 |
![]() | planet_class pc_barren_cold | 15 |
![]() | planet_class pc_toxic | 16 |
![]() | planet_class pc_frozen | 17 |
![]() | planet_class pc_nuked | 18 |
![]() | planet_class pc_hive | 19 |
![]() | planet_class pc_machine | 20 |
![]() | planet_class pc_shielded | 21 |
![]() | planet_class pc_ai | 22 |
![]() | planet_class pc_infested | 23 |
![]() | planet_class pc_gaia | 24 |
![]() | planet_class pc_cybrex | 25 |
文件:GFX planet type a b star.pngB型恒星 | planet_class pc_b_star | 26 |
![]() | planet_class pc_a_star | 27 |
文件:GFX planet type f g star.pngF型恒星 | planet_class pc_f_star | 28 |
![]() | planet_class pc_g_star | 29 |
![]() | planet_class pc_k_star | 30 |
![]() | planet_class pc_m_star | 31 |
![]() | planet_class pc_m_giant_star | 32 |
文件:GFX planet type gas giant.pngT型褐矮星 | planet_class pc_t_star | 33 |
![]() | planet_class pc_black_hole | 34 |
![]() | planet_class pc_neutron_star | 35 |
![]() | planet_class pc_pulsar | 36 |
![]() | planet_class pc_ringworld_habitable | 37 |
![]() | planet_class pc_ringworld_habitable_damaged | 38 |
![]() | planet_class pc_ringworld_tech | 39 |
![]() | planet_class pc_ringworld_tech_damaged | 40 |
![]() | planet_class pc_ringworld_seam | 41 |
![]() | planet_class pc_ringworld_seam_damaged | 42 |
![]() | planet_class pc_shattered_ring_habitable | 43 |
![]() | planet_class pc_habitat | 44 |
![]() | planet_class pc_shrouded | 45 |
![]() | planet_class pc_broken | 46 |
![]() | planet_class pc_shattered | 47 |
![]() | planet_class pc_gray_goo | 48 |
![]() | planet_class pc_egg_cracked | 49 |
![]() | planet_class pc_crystal_asteroid | 50 |
![]() | planet_class pc_ringworld_shielded | 51 |
![]() | planet_class pc_habitat_shielded | 52 |
![]() | planet_class pc_city | 53 |
![]() | planet_class pc_relic | 54 |
![]() | planet_class pc_shattered_2 | 55 |
资源列表
- 访问专题
- 这些可以用于
resource
命令。与其他命令的用法还未确认。
资源列表
名称 | 代码 | 代号 |
---|---|---|
![]() | resource time | 0 |
![]() | resource energy | 1 |
![]() | resource minerals | 2 |
![]() | resource food | 3 |
![]() | resource physics_research | 4 |
![]() | resource society_research | 5 |
![]() | resource engineering_research | 6 |
![]() | resource influence | 7 |
![]() | resource unity | 8 |
![]() | resource consumer_goods | 9 |
![]() | resource alloys | 10 |
![]() | resource volatile_motes | 11 |
![]() | resource exotic_gases | 12 |
![]() | resource rare_crystals | 13 |
![]() | resource sr_living_metal | 14 |
![]() | resource sr_zro | 15 |
![]() | resource sr_dark_matter | 16 |
![]() | resource nanites | 17 |
![]() | resource minor_artifacts | 18 |
![]() | resource menace | 19 |
星界丝缕:resource astral_threads 10000
- 资源添加给非生命星球代码如下:
- 一次性可以加1-10的(加在代码末尾,如effect add_deposit = d_energy_8,就可以给选定星球加8点能量币)此处往后数值用n代替
能量币 effect add_deposit=d_energy_n
矿物 effect add_deposit=d_minerals_n
物理学研究 effect add_deposit=d_physics_n
社会学研究 effect add_deposit=d_society_n
工程学研究 effect add_deposit=d_engineering_n
- 一次性可以加1-5的
合金 effect add_deposit=d_alloys_n
易爆微粒 effect add_deposit=d_volatile_motes_n
异星天然气 effect add_deposit=d_exotic_gases_n
稀有水晶 effect add_deposit=d_rare_crystals_n
- “”贸易价值 effect add_deposit=d_trade_value_n (时间流淌一个月后出现)
泽珞 effect add_deposit=d_zro_deposit_n
- 特殊的:
暗物质 effect add_deposit=d_dark_matter_deposit_n (1-3)
纳米机器人 effect add_deposit=d_nanites_deposit (没有参数n,输一遍+1,只能一遍遍输)
活体金属 effect add_deposit=d_living_metal_deposit (也没有参数n,输一遍+1,只能一遍遍输)
食物 effect add_deposit=d_food_3 (目前来看,食物仅能一次加3)
- 其余无法添加或尚未找到添加方法
- 注意,并不是什么行星都能添加某种资源的,你毕竟不可能给一个气体巨行星添加易爆微粒!
舰船生成代码
由此进入>>舰队生成代码
特殊舰船生成代码
舰船名称 | 代码 | 备注 |
---|---|---|
焚天神兵 | add_ship NAME_Crisis_Star_Eater
|
|
无限神机 | add_ship NAME_Infinity_Machine
|
直接输入,外观会变成彩箱。需要通过 debugtooltip 查看ID,查看当局无限神机的国家代码,假如当局无限神机的国家代码是:50,然后play 50 ,切换到无限神机的国家位置。然后在输入add_ship NAME_Infinity_Machine 刷出无限神机,就会变成正常的模型。然后在用play 0,切回到自己的国家,然后在输入own + 刷出来的无限神机的代码,就可以获得外观正常的无限神机了
|
灰蛊战列舰 | add_ship NAME_Gray_Warship
|
|
纳米机器人工厂 | add_ship NAME_Nanite_Factory
|
|
纳米机器人母舰 | add_ship NAME_Nanite_Mothership
|
|
纳米机器个体 | add_ship NAME_Gray_Warship
|
|
灰蛊航空母舰 | add_ship NAME_Dessanu_Mothership
|
|
灰蛊护卫舰(能量武器) | add_ship NAME_Nanite_Interdictor
|
|
灰蛊护卫舰(动能武器) | add_ship NAME_Dessanu_Interdictor
|
|
灵能化身 | add_ship NAME_Shroud_Avatar
|
|
堕恶化身(腐化灵体) | add_ship NAME_Corrupted_Avatar
|
|
扭曲意识 | add_ship NAME_Warped_Consciousness
|
|
虚境显圣 | add_ship NAME_Shroud_Manifestation
|
|
虚境化身 | add_ship NAME_Shroud_Avatar
|
|
外星科研船 | add_ship NAME_Alien_Ship
|
|
原型科研船 | add_ship NAME_Prototype
|
|
幽灵船 | add_ship NAME_Hillos_ship
|
|
未入虚境 | add_ship NAME_Unshrouded
|
|
位面之魇 | add_ship NAME_Dimensional_Horror
|
无法移动 |
太空城 | add_ship NAME_Tradestation_Tungle
|
|
噬星者 | add_ship NAME_Stellarite
|
|
拾荒者机器人 | add_ship NAME_Reclaimer
|
|
虚空孳孽 | add_ship NAME_Voidspawn
|
|
裂爪龙 | add_ship NAME_Shard_Dragon
|
|
以太龙 | add_ship NAME_Grand_Dragon
|
|
天龙 | add_ship NAME_Sky_Dragon
|
|
以太幼龙 | add_ship NAME_Dragonspawn
|
|
幼天龙 | add_ship NAME_Sky_Dragon_Baby
|
|
L星龙 | add_ship NAME_Nanite_Dragon
|
|
泡泡 | add_ship NAME_Adopted_Amoeba_Centenarian
|
|
毒圣 | add_ship NAME_Venomous_Deity
|
|
神秘容器 | add_ship NAME_enigmatic_cache
|
|
光谱幽魂(蓝) | add_ship NAME_Spectral_Wraith_650THz
|
|
光谱幽魂(红) | add_ship NAME_Spectral_Wraith_450THz
|
|
光谱幽魂(黄) | add_ship NAME_Spectral_Wraith_520THz
|
|
采矿无人机 | add_ship NAME_Ancient_Mining_Drone
|
|
古代采矿扩张无人机 | add_ship NAME_Ancient_Mining_Expansion_Drone
|
|
战斗无人机 | add_ship NAME_Ancient_Combat_Drone
|
|
古代驱逐舰 | add_ship NAME_Ancient_Destroyer
|
|
古代驱逐舰 | add_ship NAME_Guardian
|
|
水晶巢穴 | add_ship NAME_Crystal_Nidus
|
|
破碎蓝水晶 | add_ship NAME_Cracked_Crystalline_Shard
|
|
大蓝水晶 | add_ship NAME_Large_Crystal_Entity_Blue
|
|
中蓝水晶 | add_ship NAME_Medium_Crystal_Entity_Blue
|
|
小蓝水晶 | add_ship NAME_Small_Crystal_Entity_Blue
|
|
精英小蓝水晶 | add_ship NAME_Small_Crystal_Entity_Blue_Elite
|
|
精英中蓝水晶 | add_ship NAME_Medium_Crystal_Entity_Blue_Elite
|
|
精英大蓝水晶 | add_ship NAME_Large_Crystal_Entity_Blue_Elite
|
|
大绿水晶 | add_ship NAME_Large_Crystal_Entity_Green
|
|
中绿水晶 | add_ship NAME_Medium_Crystal_Entity_Green
|
|
小绿水晶 | add_ship NAME_Smal
|
|
痛苦终结者 | add_ship NAME_Euthanizer
|
|
断绝者 | add_ship NAME_Sterilizer
|
|
人工智能恒星基地 | add_ship NAME_AI_STARBASE
|
|
人工智能1 | add_ship NAME_AI_1
|
|
人工智能2 | add_ship NAME_AI_2
|
|
人工智能核心 | add_ship NAME_AI_Core
|
|
主核 | add_ship NAME_AI_Final_Core
|
特质代码
领导人通用特性
add_trait_leader
命令与remove_trait_leader
命令 。与其他命令的用法还未确认。名称 | 代码 | 代号 |
---|---|---|
![]() | add_trait_leader @ leader_trait_adaptable | 40 |
![]() | add_trait_leader @ leader_trait_stubborn | 41 |
![]() | add_trait_leader @ leader_trait_eager | 44 |
![]() | add_trait_leader @ leader_trait_arrested_development | 45 |
![]() | add_trait_leader @ leader_trait_dragonbane | 47 |
![]() | add_trait_leader @ leader_trait_flexible_programming | 132 |
![]() | add_trait_leader @ leader_trait_rigid_programming | 133 |
![]() | add_trait_leader @ leader_trait_newboot | 134 |
元首特性
名称 | 代码 | 代号 |
---|---|---|
![]() | add_trait_leader @ trait_ruler_corvette_focus | 68 |
![]() | add_trait_leader @ trait_ruler_destroyer_focus | 69 |
![]() | add_trait_leader @ trait_ruler_cruiser_focus | 70 |
![]() | add_trait_leader @ trait_ruler_battleship_focus | 71 |
![]() | add_trait_leader @ trait_ruler_recruiter | 72 |
![]() | add_trait_leader @ trait_ruler_from_the_ranks | 73 |
![]() | add_trait_leader @ trait_ruler_fortifier | 74 |
![]() | add_trait_leader @ trait_ruler_logistic_understanding | 75 |
![]() | add_trait_leader @ trait_ruler_military_pioneer | 76 |
![]() | add_trait_leader @ trait_ruler_warlike | 77 |
![]() | add_trait_leader @ trait_ruler_architectural_sense | 78 |
![]() | add_trait_leader @ trait_ruler_frontier_spirit | 79 |
![]() | add_trait_leader @ trait_ruler_world_shaper | 80 |
![]() | add_trait_leader @ trait_ruler_home_in_the_sky | 81 |
![]() | add_trait_leader @ trait_ruler_industrialist | 82 |
![]() | add_trait_leader @ trait_ruler_eye_for_talent | 83 |
![]() | add_trait_leader @ trait_ruler_deep_connections | 84 |
![]() | add_trait_leader @ trait_ruler_charismatic | 85 |
![]() | add_trait_leader @ trait_ruler_champion_of_the_people | 86 |
![]() | add_trait_leader @ trait_ruler_expansionist | 87 |
![]() | add_trait_leader @ trait_ruler_fertility_preacher | 88 |
![]() | add_trait_leader @ trait_ruler_investor | 89 |
![]() | add_trait_leader @ trait_ruler_space_miner | 90 |
![]() | add_trait_leader @ trait_ruler_explorer | 91 |
![]() | add_trait_leader @ leader_trait_fleet_organizer | 92 |
![]() | add_trait_leader @ leader_trait_reformer | 93 |
![]() | add_trait_leader @ leader_trait_ruler_erudite | 94 |
![]() | add_trait_leader @ leader_trait_ruler_cyborg | 95 |
![]() | add_trait_leader @ leader_trait_ruler_synthetic | 96 |
![]() | add_trait_leader @ leader_trait_ruler_psionic | 97 |
![]() | add_trait_leader @ leader_trait_ruler_chosen | 98 |
![]() | add_trait_leader @ leader_trait_ruler_hive_mind | 99 |
![]() | add_trait_leader @ leader_trait_ruler_great_khan | 100 |
![]() | add_trait_leader @ leader_trait_ruler_machine_intelligence | 131 |
![]() | add_trait_leader @ leader_trait_unstable_code_base | 143 |
![]() | add_trait_leader @ leader_trait_ruler_brainslug | 280 |
碰触虚境的统治者(舰船武器伤害+15%,陆军伤害+15%,帝国规模+10%)leader_trait_ruler_mind_wipe_02特性编号313
碰触虚境的指挥子个体(建筑与区划花费-15%,帝国规模+10%)gestalt_trait_ruler_mind_wipe_01特性编号320
碰触虚境的指挥子个体(舰船武器伤害+15%,陆军伤害+15%,帝国规模+10%)gestalt_trait_ruler_mind_wipe_02特性编号321
总督特性
名称 | 代码 | 代号 |
---|---|---|
![]() | add_trait_leader @ leader_trait_iron_fist | 48 |
![]() | add_trait_leader @ leader_trait_army_veteran | 49 |
![]() | add_trait_leader @ leader_trait_retired_fleet_officer | 50 |
![]() | add_trait_leader @ leader_trait_architectural_interest | 51 |
![]() | add_trait_leader @ leader_trait_agrarian_upbringing | 52 |
![]() | add_trait_leader @ leader_trait_intellectual | 53 |
![]() | add_trait_leader @ leader_trait_environmental_engineer | 54 |
![]() | add_trait_leader @ leader_trait_bureaucrat | 55 |
![]() | add_trait_leader @ leader_trait_governor_erudite | 56 |
![]() | add_trait_leader @ leader_trait_governor_cyborg | 57 |
![]() | add_trait_leader @ leader_trait_governor_synthetic | 58 |
![]() | add_trait_leader @ leader_trait_governor_psionic | 59 |
![]() | add_trait_leader @ leader_trait_governor_chosen | 60 |
![]() | add_trait_leader @ leader_trait_righteous | 61 |
![]() | add_trait_leader @ leader_trait_corrupt | 62 |
![]() | add_trait_leader @ leader_trait_mindfulness | 63 |
![]() | add_trait_leader @ leader_trait_amplifier | 64 |
![]() | add_trait_leader @ leader_trait_warbot_tinkerer | 135 |
![]() | add_trait_leader @ leader_trait_ai_aided_design | 136 |
![]() | add_trait_leader @ leader_trait_bulldozer | 137 |
![]() | add_trait_leader @ leader_trait_analytical | 138 |
![]() | add_trait_leader @ leader_trait_governor_brainslug | 278 |
![]() | add_trait_leader @ leader_trait_governor_gray | 279 |
![]() | add_trait_leader @ leader_trait_enclave_trader | 284 |
![]() | add_trait_leader @ leader_trait_waste_management_specialist | 286 |
![]() | add_trait_leader @ leader_trait_nuumismatic_priest | 287 |
![]() | add_trait_leader @ leader_trait_governor_oracle | 293 |
![]() | add_trait_leader @ leader_trait_prospectorium_extractor | 300 |
![]() | add_trait_leader @ leader_trait_prospectorium_optimizer | 301 |
![]() | add_trait_leader @ leader_trait_prospectorium_refiner | 302 |
科学家特性
名称 | 代码 | 代号 |
---|---|---|
![]() | add_trait_leader @ leader_trait_loop_touched | 66 |
![]() | add_trait_leader @ leader_trait_meticulous | 101 |
![]() | add_trait_leader @ leader_trait_spark_of_genius | 102 |
![]() | add_trait_leader @ leader_trait_carefree | 103 |
![]() | add_trait_leader @ leader_trait_roamer | 104 |
![]() | add_trait_leader @ leader_trait_archaeologist_ancrel | 105 |
![]() | add_trait_leader @ leader_trait_archaeologist | 106 |
![]() | add_trait_leader @ leader_trait_paranoid | 107 |
![]() | add_trait_leader @ leader_trait_maniacal | 108 |
![]() | add_trait_leader @ leader_trait_custom_AI_assistant | 109 |
![]() | add_trait_leader @ leader_trait_sapient_AI_assistant | 110 |
![]() | add_trait_leader @ leader_trait_expertise_materials | 111 |
![]() | add_trait_leader @ leader_trait_expertise_propulsion | 112 |
![]() | add_trait_leader @ leader_trait_expertise_voidcraft | 113 |
![]() | add_trait_leader @ leader_trait_expertise_industry | 114 |
![]() | add_trait_leader @ leader_trait_expertise_field_manipulation | 115 |
![]() | add_trait_leader @ leader_trait_expertise_particles | 116 |
![]() | add_trait_leader @ leader_trait_expertise_computing | 117 |
![]() | add_trait_leader @ leader_trait_expertise_psionics | 118 |
![]() | add_trait_leader @ leader_trait_expertise_new_worlds | 119 |
![]() | add_trait_leader @ leader_trait_expertise_statecraft | 120 |
![]() | add_trait_leader @ leader_trait_expertise_biology | 121 |
![]() | add_trait_leader @ leader_trait_expertise_military_theory | 122 |
![]() | add_trait_leader @ leader_trait_curator | 123 |
![]() | add_trait_leader @ leader_trait_scientist_erudite | 124 |
![]() | add_trait_leader @ leader_trait_scientist_cyborg | 125 |
![]() | add_trait_leader @ leader_trait_scientist_synthetic | 126 |
![]() | add_trait_leader @ leader_trait_scientist_psionic | 127 |
![]() | add_trait_leader @ leader_trait_scientist_chosen | 128 |
![]() | add_trait_leader @ leader_trait_towel | 129 |
![]() | add_trait_leader @ leader_trait_percussive_maintainer | 130 |
![]() | add_trait_leader @ leader_trait_cataloger | 144 |
![]() | add_trait_leader @ leader_trait_scientist_brainslug | 274 |
![]() | add_trait_leader @ leader_trait_traumatized | 288 |
![]() | add_trait_leader @ leader_trait_maimed | 289 |
![]() | add_trait_leader @ leader_trait_inspired_archaeologist | 290 |
![]() | add_trait_leader @ leader_trait_inspired_researcher | 291 |
![]() | add_trait_leader @ leader_trait_inspired_surveyor | 292 |
![]() | add_trait_leader @ leader_trait_scholarium_investigator | 297 |
![]() | add_trait_leader @ leader_trait_scholarium_explorer | 298 |
![]() | add_trait_leader @ leader_trait_scholarium_observer | 299 |
碰触虚境的科学家(研究速度+10%,研究速度(灵能理论)+25%,调查速度-20%) | add_trait_leader @ leader_trait_scientist_mind_wipe_01 | 310 |
---|---|---|
碰触虚境的科学家(考古发掘速度+20%,考古技能+1,研究速度-15%) | add_trait_leader @ leader_trait_scientist_mind_wipe_02 | 311 |
碰触虚境的研究子个体(研究速度+10%,研究速度(灵能理论)+25%,调查速度-20%) | add_trait_leader @ gestalt_trait_scientist_mind_wipe_01 | 318 |
碰触虚境的研究子个体考古发掘速度+20%,考古技能+1,研究速度-15%) | add_trait_leader @ gestalt_trait_scientist_mind_wipe_02 | 319 |
陆军领袖特性
陆军领袖特性列表
名称 | 代码 | 代号 |
---|---|---|
![]() | add_trait_leader @ leader_trait_restrained | 28 |
![]() | add_trait_leader @ leader_trait_charismatic | 29 |
![]() | add_trait_leader @ leader_trait_butcher | 30 |
![]() | add_trait_leader @ leader_trait_glory_seeker | 31 |
![]() | add_trait_leader @ leader_trait_armchair_commander | 32 |
![]() | add_trait_leader @ leader_trait_army_logistician | 33 |
![]() | add_trait_leader @ leader_trait_general_erudite | 34 |
![]() | add_trait_leader @ leader_trait_general_cyborg | 35 |
![]() | add_trait_leader @ leader_trait_general_synthetic | 36 |
![]() | add_trait_leader @ leader_trait_general_psionic | 37 |
![]() | add_trait_leader @ leader_trait_general_chosen | 38 |
![]() | add_trait_leader @ leader_trait_general_mercenary_warrior | 39 |
![]() | add_trait_leader @ leader_trait_parts_cannibalizer | 139 |
![]() | add_trait_leader @ leader_trait_demoralizer | 140 |
![]() | add_trait_leader @ leader_trait_erratic_morality_core | 141 |
![]() | add_trait_leader @ leader_trait_general_brainslug | 275 |
碰触虚境的陆军将领(陆军撤退几率+25%,士气+10%,维护费+15%)leader_trait_general_mind_wipe_02特性编号309
碰触虚境的攻击子个体(陆军伤害+25%,连带伤害+10%,士气-10%)gestalt_trait_general_mind_wipe_01特性编号316
碰触虚境的攻击子个体(陆军撤退几率+25%,士气+10%,维护费+15%)gestalt_trait_general_mind_wipe_02特性编号317
舰队司令特性
名称 | 代码 | 代号 |
---|---|---|
![]() | add_trait_leader @ leader_trait_fleet_logistician | 1 |
![]() | add_trait_leader @ leader_trait_engineer | 2 |
![]() | add_trait_leader @ leader_trait_aggressive | 3 |
![]() | add_trait_leader @ leader_trait_cautious | 4 |
![]() | add_trait_leader @ leader_trait_scout | 5 |
![]() | add_trait_leader @ leader_trait_unyielding | 6 |
![]() | add_trait_leader @ leader_trait_nervous | 7 |
![]() | add_trait_leader @ leader_trait_gale_speed | 8 |
![]() | add_trait_leader @ leader_trait_lethargic | 9 |
![]() | add_trait_leader @ leader_trait_sentinel | 10 |
![]() | add_trait_leader @ leader_trait_hive_affinity | 11 |
![]() | add_trait_leader @ leader_trait_void_swimmer | 12 |
![]() | add_trait_leader @ leader_trait_ethereal | 13 |
![]() | add_trait_leader @ leader_trait_dimensional_stutter | 14 |
![]() | add_trait_leader @ leader_trait_dragonslayer | 15 |
![]() | add_trait_leader @ leader_trait_aquatic_admiral | 16 |
![]() | add_trait_leader @ leader_trait_admiral_erudite | 17 |
![]() | add_trait_leader @ leader_trait_admiral_cyborg | 18 |
![]() | add_trait_leader @ leader_trait_admiral_synthetic | 19 |
![]() | add_trait_leader @ leader_trait_admiral_psionic | 20 |
![]() | add_trait_leader @ leader_trait_admiral_chosen | 21 |
![]() | add_trait_leader @ leader_trait_cybrex | 22 |
![]() | add_trait_leader @ leader_trait_mercenary_warrior | 23 |
![]() | add_trait_leader @ leader_trait_great_khan | 24 |
![]() | add_trait_leader @ leader_trait_clone_army_admiral | 25 |
![]() | add_trait_leader @ leader_trait_clone_army_fertile_admiral | 26 |
![]() | add_trait_leader @ leader_trait_clone_army_full_admiral | 27 |
![]() | add_trait_leader @ leader_trait_foredoomed_to_a_rendezvous | 67 |
![]() | add_trait_leader @ leader_trait_maintenance_loop | 142 |
![]() | add_trait_leader @ leader_trait_restore_point | 145 |
![]() | add_trait_leader @ leader_trait_admiral_brainslug | 276 |
![]() | add_trait_leader @ leader_trait_admiral_hells_heart | 277 |
![]() | add_trait_leader @ leader_trait_caravan_counter | 283 |
![]() | add_trait_leader @ leader_trait_bulwark_watcher | 294 |
![]() | add_trait_leader @ leader_trait_bulwark_retaliator | 295 |
![]() | add_trait_leader @ leader_trait_bulwark_sentinel | 296 |
碰触虚境的舰队司令(射速、射程、舰船维护费+10%)leader_trait_admiral_mind_wipe_02特性编号307
碰触虚境的海军子个体(闪避、追踪、舰船维护费+20%)gestalt_trait_admiral_mind_wipe_01特性编号314
碰触虚境的海军子个体(射速、射程、舰船维护费+10%)gestalt_trait_admiral_mind_wipe_02特性编号315
物种特性
物种特性代码,部分待完善
名称 | 代码 | 注释 |
---|---|---|
![]() |
add_trait_species @ trait_hive_mind | 图标误用为领袖特质图标了,希望有人能帮忙修正 |
![]() |
add_trait_species @ machine_unit | 图标误用为领袖特质图标了,希望有人能帮忙修正 |
![]() |
add_trait_species @ mechanical | |
![]() |
add_trait_species @ syncretic_proles | |
![]() |
add_trait_species @ lithoid | |
![]() |
add_trait_species @ aquatic | |
![]() |
add_trait_species @ necrophage | |
![]() |
add_trait_species @ clone_soldier_infertile | |
![]() |
add_trait_species @ clone_soldier_infertile_full_potential | |
![]() |
add_trait_species @ clone_soldier_fertile | |
![]() |
add_trait_species @ cave_dweller | 效果还有一条生物人口增长速度-20% |
![]() |
add_trait_species @ presapient_starborn | 效果为宜居+10%,迁移花费-25%,迁入人口增长+25% |
![]() |
add_trait_species @ presapient_earthbound | |
![]() |
add_trait_species @ presapient_natural_intellectuals | |
![]() |
add_trait_species @ presapient_proles | |
![]() |
add_trait_species @ presapient_conservative | 效果为:幸福度+5%,主流思潮吸引力+25%,领袖经验获取-33% |
![]() |
add_trait_species @ presapient_irradiated | |
![]() |
add_trait_species @ presapient_docile_livestock | |
![]() |
add_trait_species @ agrarian | |
![]() |
add_trait_species @ ingenious | |
![]() |
add_trait_species @ industrious | |
![]() |
add_trait_species @ intelligent | |
![]() |
add_trait_species @ thrifty | |
![]() |
add_trait_species @ natural_engineers | |
![]() |
add_trait_species @ natural_physicists | |
![]() |
add_trait_species @ natural_sociologists | |
![]() |
add_trait_species @ extremely_adaptive | |
![]() |
add_trait_species @ adaptive | |
![]() |
add_trait_species @ adaptive_lithoid | 石质生物 |
![]() |
add_trait_species @ nonadaptive | |
![]() |
add_trait_species @ rapid_breeders | |
![]() |
add_trait_species @ rapid_breeders_lithoid | 石质生物 |
![]() |
add_trait_species @ slow_breeders | |
![]() |
add_trait_species @ talented | |
![]() |
add_trait_species @ quick_learners | |
![]() |
add_trait_species @ slow_learners | |
![]() |
add_trait_species @ traditional | |
![]() |
add_trait_species @ quarrelsome | |
![]() |
add_trait_species @ docile | 注:温顺与极端和平等减人口规模的效果为乘算
(极端和平+自由灯塔+灵能理论+和谐支配传统 +星海共同体法案-85%人口规模) 带上温顺并不是变成-95%规模,而是-86.5%规模 |
![]() |
add_trait_species @ unruly | |
![]() |
add_trait_species @ very_strong | |
![]() |
add_trait_species @ strong | |
![]() |
add_trait_species @ weak | |
![]() |
add_trait_species @ nomadic | |
![]() |
add_trait_species @ sedentary | |
![]() |
add_trait_species @ communal | |
![]() |
add_trait_species @ solitary | |
![]() |
add_trait_species @ charismatic | |
![]() |
add_trait_species @ repugnant | |
![]() |
add_trait_species @ uplifted | 无效果 |
![]() |
add_trait_species @ conformists | |
![]() |
add_trait_species @ deviants | |
![]() |
add_trait_species @ venerable | |
![]() |
add_trait_species @ enduring | |
![]() |
add_trait_species @ fleeting | |
![]() |
add_trait_species @ fleeting_lithoid | 石质生物 |
![]() |
add_trait_species @ decadent | |
![]() |
add_trait_species @ resilient | |
![]() |
add_trait_species @ conservational | |
![]() |
add_trait_species @ wasteful | |
![]() |
add_trait_species @ cybernetic | |
![]() |
add_trait_species @ latent_psionic | |
![]() |
add_trait_species @ psionic | |
![]() |
add_trait_species @ self_modified | |
![]() |
add_trait_species @ delicious | |
![]() |
add_trait_species @ nerve_stapled | |
![]() |
add_trait_species @ fertile | |
![]() |
add_trait_species @ robust | |
![]() |
add_trait_species @ erudite | |
![]() |
add_trait_species @ survivor | |
![]() |
add_trait_species @ enigmatic_intelligence | 受提升,只加科研人员的产出10%,还有领袖经验获取+25% |
![]() |
add_trait_species @ enigmatic_intelligence_poor | 所有岗位的科研产出 |
![]() |
add_trait_species @ enigmatic_intelligence_failed | |
![]() |
add_trait_species @ bioadaptability | |
![]() |
add_trait_species @ social_pheromones | |
![]() |
add_trait_species @ limited_regeneration | |
![]() |
add_trait_species @ lithoid_scintillating | |
![]() |
add_trait_species @ lithoid_gaseous_byproducts | |
![]() |
add_trait_species @ lithoid_volatile_excretions | 卖易爆微粒的飞地在推销的时候会介绍:
“这是一种调味料” |
![]() |
add_trait_species @ void_dweller_1 | 另外还有非人工星球上人口幸福度-30%的效果 |
![]() |
add_trait_species @ plantoid_phototrophic | |
![]() |
add_trait_species @ plantoid_radiotrophic | |
![]() |
add_trait_species @ plantoid_budding | |
![]() |
add_trait_species @ lithoid_budding | 石质生物的出芽生殖,名为析晶化 |
![]() |
add_trait_species @ harvested_radiotrophic | 额...
说实话我不明白怎么解决这几项都是一样的问题 |
![]() |
add_trait_species @ lithoid_radiotrophic | 石质生物 |
![]() |
add_trait_species @ zombie | 无法自然繁衍,不受幸福度影响 |
![]() |
add_trait_species @ brainslug | |
![]() |
add_trait_species @ nivlac | |
![]() |
add_trait_species @ nuumismatic_administration | |
![]() |
add_trait_species @ spliced_adaptability | ![]() |
![]() |
add_trait_species @ juiced_power | |
![]() |
add_trait_species @ farm_hands | |
![]() |
add_trait_species @ crack_miner | |
![]() |
add_trait_species @ technical_skill | |
![]() |
add_trait_species @ crafted_smiles | |
![]() |
add_trait_species @ low_maintenance | |
![]() |
add_trait_species @ artificial_intelligence | |
![]() |
add_trait_species @ gene_mentorship | |
![]() |
add_trait_species @ expressed_tradition | |
![]() |
add_trait_species @ elevated_synapses | |
![]() |
add_trait_species @ preplanned_growth | |
![]() |
add_trait_species @ excessive_endurance | |
孵化者 | add_trait_species @ incubator | |
无机体呼吸 | add_trait_species @ inorganic_breath | |
剧毒 | add_trait_species @ noxious | |
异星新陈代谢 | add_trait_species @ exotic_metabolism | |
![]() |
add_trait_species @ robot_power_drills | 机械智能,以下同(义体人特质将机械特质的robot改为cyborg即可使用,注意,义体人无部分特质) |
![]() |
add_trait_species @ robot_harvesters | |
![]() |
add_trait_species @ robot_superconductive | |
![]() |
add_trait_species @ robot_efficient_processors | |
![]() |
add_trait_species @ robot_logic_engines | |
![]() |
add_trait_species @ robot_loyalty_circuits | |
![]() |
add_trait_species @ robot_domestic_protocols | |
![]() |
add_trait_species @ robot_double_jointed | |
![]() |
add_trait_species @ robot_bulky | |
![]() |
add_trait_species @ robot_enhanced_memory | |
![]() |
add_trait_species @ robot_emotion_emulators | |
![]() |
add_trait_species @ robot_uncanny | |
![]() |
add_trait_species @ robot_durable | |
![]() |
add_trait_species @ robot_high_maintenance | |
![]() |
add_trait_species @ robot_learning_algorithms | |
![]() |
add_trait_species @ robot_repurposed_hardware | |
![]() |
add_trait_species @ robot_mass_produced | |
![]() |
add_trait_species @ robot_custom_made | |
![]() |
add_trait_species @ robot_recycled | |
![]() |
add_trait_species @ robot_luxurious | |
![]() |
add_trait_species @ robot_propaganda_machines | |
![]() |
add_trait_species @ robot_streamlined_protocols | |
![]() |
add_trait_species @ robot_high_bandwidth |
宜居偏好
- add_trait_species @ <偏好>
类型 | 代码 | 注释 |
---|---|---|
沙漠星球偏好 | add_trait_species @ trait_pc_desert_preference | |
干旱星球偏好 | add_trait_species @ trait_pc_arid_preference | |
草原星球偏好 | add_trait_species @ trait_pc_savannah_preference | |
热带星球偏好 | add_trait_species @ trait_pc_tropical_preference | |
陆地星球偏好 | add_trait_species @ trait_pc_continental_preference | |
海洋星球偏好 | add_trait_species @ trait_pc_ocean_preference | |
极地星球偏好 | add_trait_species @ trait_pc_arctic_preference | |
苔原星球偏好 | add_trait_species @ trait_pc_tundra_preference | |
高山星球偏好 | add_trait_species @ trait_pc_alpine_preference | |
人工智能星球偏好 | add_trait_species @ trait_pc_ai_preference | |
死寂星球偏好 | add_trait_species @ trait_pc_nuked_preference | |
盖亚星球偏好 | add_trait_species @ trait_pc_gaia_preference | |
环形世界偏好 | add_trait_species @ trait_pc_ringworld_habitable_preference | |
居住站偏好 | add_trait_species @ trait_pc_habitat_preference | |
机械星球偏好 | add_trait_species @ trait_pc_machine_preference | |
蜂巢星球偏好 | add_trait_species @ trait_pc_hive_preference | |
遗落星球偏好 | add_trait_species @ trait_pc_relic_preference | |
环形世界偏好 | add_trait_species @ trait_pc_shattered_ring_habitable_preference | |
盖亚星球偏好 | add_trait_species @ trait_pc_gaia_preference_terraforming | 盖亚星球上人口产出+5% |
都市星球偏好 | add_trait_species @ trait_pc_city_preference |
遗珍代码
- 添加: add_relic <遗珍代码>
- 移除: effect remove_relic = <遗珍代码>
遗珍 | 代码 |
---|---|
添加全部遗珍 | add_relic all |
<a>泽洛魂石</a> | add_relic r_zro_crystal |
<a>有机全典</a> | add_relic r_omnicodex |
<a>最后的巴奥</a> | add_relic r_the_last_baol |
<a>女猎手之刃</a> | add_relic r_ancient_sword |
<a>扎克兰的头颅</a> | add_relic r_severed_head |
<a>银河之星</a> | add_relic r_galatron |
<a>微缩星河</a> | add_relic r_galaxy |
<a>索林原虫虫后</a> | add_relic r_prethoryn_queen |
<a>碎片整理程序</a> | add_relic r_the_defragmentor |
<a>异次元术士</a> | add_relic r_unbidden_warlock |
<a>独立的肃正核心</a> | add_relic r_contingency_core |
<a>时螶之鳞</a> | add_relic r_worm_scales |
<a>可汗王座</a> | add_relic r_khans_throne |
<a>赛博勒克斯兵工厂</a> | add_relic r_war_forge |
<a>沃陶姆现实透孔仪</a> | add_relic r_reality_perforator |
<a>尤特冷冻核心</a> | add_relic r_cryo_core |
<a>贾沃疹样本</a> | add_relic r_pox_sample |
<a>勘探器</a> | add_relic r_surveyor |
<a>以太巨龙战利品</a> | add_relic r_dragon_trophy |
<a>誊录仪</a> | add_relic r_rubricator |
毒性神祇之咽 | add_relic r_toxic_god |
<a>楔</a> | add_relic r_wormhole_key |
遗物碎片(1/4)add_relic | r_wormhole_key_fragment_1 |
遗物碎片(2/4)add_relic | r_wormhole_key_fragment_2 |
遗物碎片(3/4)add_relic | r_wormhole_key_fragment_3 |
复原遗物(4/4)add_relic | r_wormhole_key_fragment_4 |
永旋陀螺 | add_relic r_ever_spinning_top |
天空之泪 | add_relic r_celestial_tear |
血浆核心 | add_relic r_plasmic_core |
无限之根 | add_relic r_infinity_root |
时间水晶 | add_relic r_time_crystal |
代达罗斯封印 | add_relic r_daedalus_seal |
连续体 | add_relic r_continuum |
永恒王座 | add_relic r_eternal_throne |
巨构代码
巨构 | 代码 | ||
---|---|---|---|
已完成的环形世界区段 | create_megastructure ring_world_3_intermediate | 使用第一次会生成A区段,第二次B区段,以此往复 但会全都缩在恒星的模型里 | |
戴森球 | create_megastructure dyson_sphere_5 | 会自动适应恒星大小 | |
哨兵阵列 | create_megastructure spy_orb_4 | ||
科学枢纽 | create_megastructure think_tank_3 | _4才是最终完工形态() | |
星门 | create_megastructure gateway_final | ||
物质解压器 | create_megastructure matter_decompressor_4 | 模型会歪 | |
战略指挥中心 | create_megastructure strategic_coordination_center_3 | ||
巨型艺术设施 | create_megastructure mega_art_installation_3 | _4才是最终完工形态 | |
星际集会 | create_megastructure interstellar_assembly_4 | ||
居住地 | create_megastructure habitat_0 | ||
巨型船坞 | create_megastructure mega_shipyard_3 | ||
超空间中继器 | create_megastructure hyper_relay | ||
以太相引擎 | create_megastructure crisis_sphere_3 | 0为损坏版 3为最后一个阶段之前 4为直接建成引擎 事件可正常触发 | |
量子弹弓 | create_megastructure quantum_catapult_3 | 未经严密测试,但是可用 |
L-星门:lgate_base
奇迹球:dyson_sphere_disco
居住站:habitat_central_complex
星环基地:orbital_ring
改进型量子弹弓:quantum_catapult_improved_slingshot
事件代码
- 访问专题
- 这些可以用于
event
命令。与其他命令的用法还未确认。 - 星球事件需要选定星球再使用控制台,舰船事件需要选定舰船再使用控制台
事件列表:事件控制台列表
矿藏代码
- 访问专题
- 这些可以用于
effect add_deposit
命令,格式为 effect add_deposit=d_英文代号_n (n为数量,有的有限制,有的没有这个参数,只能一个,可以叠加,数量过大需要自行摸索) 。与其他命令的用法还未确认。 - 需要选定星球再使用控制台
矿物等资源很容易在列表中找到,这边给出较为难找的科研增益; 常用的科研加成地形(加成较为强力的)
稀有带科研加成地块 | 地块名称 | 效果 |
---|---|---|
effect add_deposit = d_valley_of_zanaam | 扎纳姆山谷 | 全科研30%加4研究岗位 |
effect add_deposit = d_central_spire | 中央尖塔 | 全科研15%,加8研究岗位 |
effect add_deposit = d_relic_dense_ruins | 密集废墟 | 全科研15%,最大地区数-6 |
effect add_deposit = d_former_relic_world | 前遗落星球 | 全科研10% |
effect add_deposit = d_ancient_bombardment_craters | 远古弹坑 | 20%物理和2研究岗位 |
effect add_deposit = d_ancient_particle_accelerator | 远古粒子加速器 | 20%物理和2研究岗位 |
effect add_deposit = d_wetware_computer | 生体电脑 | 20%工程2研究岗位 |
effect add_deposit = d_ancient_battlefield | 远古战场 | 20%工程2研究岗位 |
effect add_deposit = d_underground_vault | 地下避难所 | 20%社会2研究岗位 |
effect add_deposit = d_flooded_mounds | 被淹没的洞穴 | 20%社会2研究岗位 |
effect add_modifier={modifier=magnetic_research_boost} | 磁力奇迹(这个是BUFF) | 全科研+20% |
修正代码
星球修正
- 访问专题
- 这些可以用于
effect add_modifier
命令,格式为effect add_modifier = { modifier = <名称> days = <时间,其中-1为永久> }。与其他命令的用法还未确认。 - 需要选定星球再使用控制台修正列表:修正控制台列表
舰队修正
- 这些依旧用于 effect add_modifier 命令
- 需要选定舰队使用控制台修正列表:舰队修正列表
帝国修正
- 这些依旧用于 effect add_modifier 命令
- 参考代码:帝国修正列表
科技代码
- 访问专题
- 这些可以用于
research_technology
命令。与其他命令的用法还未确认。
科技列表
名称 | 代码 | 代号 |
---|---|---|
![]() | research_technology tech_colossus | 0 |
![]() | research_technology tech_pk_cracker | 1 |
![]() | research_technology tech_pk_shielder | 2 |
![]() | research_technology tech_pk_neutron | 3 |
![]() | research_technology tech_pk_godray | 4 |
![]() | research_technology tech_pk_nanobots | 5 |
![]() | research_technology tech_btc_1 | 6 |
![]() | research_technology tech_gargantuan_evolution | 7 |
![]() | research_technology tech_lgate_activation | 8 |
![]() | research_technology tech_repeatable_lcluster_clue | 9 |
![]() | research_technology tech_experimental_subspace_navigation | 10 |
![]() | research_technology tech_neuroregeneration | 11 |
![]() | research_technology tech_nanite_repair_system | 12 |
![]() | research_technology tech_solar_panel_network | 13 |
![]() | research_technology tech_space_exploration | 14 |
![]() | research_technology tech_corvettes | 15 |
![]() | research_technology tech_destroyers | 16 |
![]() | research_technology tech_cruisers | 17 |
![]() | research_technology tech_battleships | 18 |
![]() | research_technology tech_titans | 19 |
![]() | research_technology tech_juggernaut | 20 |
![]() | research_technology tech_corvette_build_speed | 21 |
![]() | research_technology tech_corvette_hull_1 | 22 |
![]() | research_technology tech_corvette_hull_2 | 23 |
![]() | research_technology tech_destroyer_build_speed | 24 |
![]() | research_technology tech_destroyer_hull_1 | 25 |
![]() | research_technology tech_destroyer_hull_2 | 26 |
![]() | research_technology tech_cruiser_build_speed | 27 |
![]() | research_technology tech_cruiser_hull_1 | 28 |
![]() | research_technology tech_cruiser_hull_2 | 29 |
![]() | research_technology tech_battleship_build_speed | 30 |
![]() | research_technology tech_battleship_hull_1 | 31 |
![]() | research_technology tech_battleship_hull_2 | 32 |
![]() | research_technology tech_titan_hull_1 | 33 |
![]() | research_technology tech_titan_hull_2 | 34 |
![]() | research_technology tech_starbase_1 | 35 |
![]() | research_technology tech_starbase_2 | 36 |
![]() | research_technology tech_starbase_3 | 37 |
![]() | research_technology tech_starbase_4 | 38 |
![]() | research_technology tech_starbase_5 | 39 |
![]() | research_technology tech_habitat_1 | 40 |
![]() | research_technology tech_habitat_2 | 41 |
![]() | research_technology tech_habitat_3 | 42 |
![]() | research_technology tech_modular_engineering | 43 |
![]() | research_technology tech_space_defense_station_improvement | 44 |
![]() | research_technology tech_strike_craft_1 | 45 |
![]() | research_technology tech_strike_craft_2 | 46 |
![]() | research_technology tech_strike_craft_3 | 47 |
![]() | research_technology tech_assault_armies | 48 |
![]() | research_technology tech_ship_armor_1 | 49 |
![]() | research_technology tech_ship_armor_2 | 50 |
![]() | research_technology tech_ship_armor_3 | 51 |
![]() | research_technology tech_ship_armor_4 | 52 |
![]() | research_technology tech_ship_armor_5 | 53 |
![]() | research_technology tech_crystal_armor_1 | 54 |
![]() | research_technology tech_crystal_armor_2 | 55 |
![]() | research_technology tech_thrusters_1 | 56 |
![]() | research_technology tech_thrusters_2 | 57 |
![]() | research_technology tech_thrusters_3 | 58 |
![]() | research_technology tech_thrusters_4 | 59 |
![]() | research_technology tech_space_defense_station_1 | 60 |
![]() | research_technology tech_defense_platform_hull_1 | 61 |
![]() | research_technology tech_basic_industry | 62 |
![]() | research_technology tech_mechanized_mining | 63 |
![]() | research_technology tech_powered_exoskeletons | 64 |
![]() | research_technology tech_space_mining_1 | 65 |
![]() | research_technology tech_space_mining_2 | 66 |
![]() | research_technology tech_space_mining_3 | 67 |
![]() | research_technology tech_space_mining_4 | 68 |
![]() | research_technology tech_space_mining_5 | 69 |
![]() | research_technology tech_mining_1 | 70 |
![]() | research_technology tech_mining_2 | 71 |
![]() | research_technology tech_mining_3 | 72 |
![]() | research_technology tech_mineral_purification_1 | 73 |
![]() | research_technology tech_mineral_purification_2 | 74 |
![]() | research_technology tech_alloys_1 | 75 |
![]() | research_technology tech_alloys_2 | 76 |
![]() | research_technology tech_advanced_metallurgy_1 | 77 |
![]() | research_technology tech_advanced_metallurgy_2 | 78 |
![]() | research_technology tech_luxuries_1 | 79 |
![]() | research_technology tech_luxuries_2 | 80 |
![]() | research_technology tech_engineering_1 | 81 |
![]() | research_technology tech_engineering_2 | 82 |
![]() | research_technology tech_engineering_3 | 83 |
![]() | research_technology tech_robotic_workers | 84 |
![]() | research_technology tech_droid_workers | 85 |
![]() | research_technology tech_synthetic_workers | 86 |
![]() | research_technology tech_synthetic_leaders | 87 |
![]() | research_technology tech_space_construction | 88 |
![]() | research_technology tech_afterburners_1 | 89 |
![]() | research_technology tech_afterburners_2 | 90 |
![]() | research_technology tech_assembly_pattern | 91 |
![]() | research_technology tech_construction_templates | 92 |
![]() | research_technology tech_housing_1 | 93 |
![]() | research_technology tech_housing_2 | 94 |
![]() | research_technology tech_repeatable_improved_tile_mineral_output | 95 |
![]() | research_technology tech_repeatable_improved_military_station_damage | 96 |
![]() | research_technology tech_repeatable_improved_military_station_health | 97 |
![]() | research_technology tech_repeatable_improved_armor_output | 98 |
![]() | research_technology tech_repeatable_weapon_type_explosive_damage | 99 |
![]() | research_technology tech_repeatable_weapon_type_explosive_fire_rate | 100 |
![]() | research_technology tech_repeatable_weapon_type_kinetic_damage | 101 |
![]() | research_technology tech_repeatable_weapon_type_kinetic_fire_rate | 102 |
![]() | research_technology tech_repeatable_weapon_type_strike_craft_fire_damage | 103 |
![]() | research_technology tech_repeatable_weapon_type_strike_craft_fire_rate | 104 |
![]() | research_technology tech_repeatable_reduced_building_time | 105 |
![]() | research_technology tech_mass_drivers_1 | 106 |
![]() | research_technology tech_mass_drivers_2 | 107 |
![]() | research_technology tech_mass_drivers_3 | 108 |
![]() | research_technology tech_mass_drivers_4 | 109 |
![]() | research_technology tech_mass_drivers_5 | 110 |
![]() | research_technology tech_kinetic_artillery_1 | 111 |
![]() | research_technology tech_kinetic_artillery_2 | 112 |
![]() | research_technology tech_mass_accelerator_1 | 113 |
![]() | research_technology tech_mass_accelerator_2 | 114 |
![]() | research_technology tech_autocannons_1 | 115 |
![]() | research_technology tech_autocannons_2 | 116 |
![]() | research_technology tech_autocannons_3 | 117 |
![]() | research_technology tech_flak_batteries_1 | 118 |
![]() | research_technology tech_flak_batteries_2 | 119 |
![]() | research_technology tech_flak_batteries_3 | 120 |
![]() | research_technology tech_missiles_1 | 121 |
![]() | research_technology tech_missiles_2 | 122 |
![]() | research_technology tech_missiles_3 | 123 |
![]() | research_technology tech_missiles_4 | 124 |
![]() | research_technology tech_missiles_5 | 125 |
![]() | research_technology tech_swarmer_missiles_1 | 126 |
![]() | research_technology tech_swarmer_missiles_2 | 127 |
![]() | research_technology tech_torpedoes_1 | 128 |
![]() | research_technology tech_torpedoes_2 | 129 |
![]() | research_technology tech_torpedoes_3 | 130 |
![]() | research_technology tech_dark_matter_deflector | 131 |
![]() | research_technology tech_dark_matter_power_core | 132 |
![]() | research_technology tech_dark_matter_propulsion | 133 |
![]() | research_technology tech_akx_worm_1 | 134 |
![]() | research_technology tech_akx_worm_2 | 135 |
![]() | research_technology tech_akx_worm_3 | 136 |
![]() | research_technology tech_dragon_armor | 137 |
![]() | research_technology tech_enigmatic_encoder | 138 |
![]() | research_technology tech_enigmatic_decoder | 139 |
![]() | research_technology tech_orbital_trash_dispersal | 140 |
![]() | research_technology tech_xeno_tourism_agency | 141 |
![]() | research_technology tech_executive_retreat | 142 |
![]() | research_technology tech_mega_engineering | 143 |
![]() | research_technology tech_science_nexus | 144 |
![]() | research_technology tech_sentry_array | 145 |
![]() | research_technology tech_strategic_coordination | 146 |
![]() | research_technology tech_interstellar_assembly | 147 |
![]() | research_technology tech_mega_art | 148 |
![]() | research_technology tech_gateway_activation | 149 |
![]() | research_technology tech_gateway_construction | 150 |
![]() | research_technology tech_dyson_sphere | 151 |
![]() | research_technology tech_matter_decompressor | 152 |
![]() | research_technology tech_ring_world | 153 |
![]() | research_technology tech_mega_shipyard | 154 |
![]() | research_technology tech_quantum_catapult | 155 |
![]() | research_technology tech_orbital_ring_tier_1 | 156 |
![]() | research_technology tech_hyper_relays | 157 |
![]() | research_technology tech_basic_science_lab_1 | 158 |
![]() | research_technology tech_basic_science_lab_2 | 159 |
![]() | research_technology tech_basic_science_lab_3 | 160 |
![]() | research_technology tech_global_research_initiative | 161 |
![]() | research_technology tech_curator_lab | 162 |
![]() | research_technology tech_archeology_lab_ancrel | 163 |
![]() | research_technology tech_archeology_lab | 164 |
![]() | research_technology tech_space_science_1 | 165 |
![]() | research_technology tech_space_science_2 | 166 |
![]() | research_technology tech_space_science_3 | 167 |
![]() | research_technology tech_space_science_4 | 168 |
![]() | research_technology tech_space_science_5 | 169 |
![]() | research_technology tech_physics_1 | 170 |
![]() | research_technology tech_physics_2 | 171 |
![]() | research_technology tech_physics_3 | 172 |
![]() | research_technology tech_administrative_ai | 173 |
![]() | research_technology tech_cryostasis_1 | 174 |
![]() | research_technology tech_cryostasis_2 | 175 |
![]() | research_technology tech_self_aware_logic | 176 |
![]() | research_technology tech_automated_exploration | 177 |
![]() | research_technology tech_sapient_ai | 178 |
![]() | research_technology tech_positronic_implants | 179 |
![]() | research_technology tech_combat_computers_1 | 180 |
![]() | research_technology tech_combat_computers_2 | 181 |
![]() | research_technology tech_combat_computers_3 | 182 |
![]() | research_technology tech_combat_computers_autonomous | 183 |
![]() | research_technology tech_auxiliary_fire_control | 184 |
![]() | research_technology tech_synchronized_defences | 185 |
![]() | research_technology tech_consumer_good_refinement_1 | 186 |
![]() | research_technology tech_consumer_good_refinement_2 | 187 |
![]() | research_technology tech_encryption_1 | 188 |
![]() | research_technology tech_encryption_2 | 189 |
![]() | research_technology tech_encryption_3 | 190 |
![]() | research_technology tech_decryption_1 | 191 |
![]() | research_technology tech_decryption_2 | 192 |
![]() | research_technology tech_decryption_3 | 193 |
![]() | research_technology tech_fission_power | 194 |
![]() | research_technology tech_fusion_power | 195 |
![]() | research_technology tech_cold_fusion_power | 196 |
![]() | research_technology tech_antimatter_power | 197 |
![]() | research_technology tech_zero_point_power | 198 |
![]() | research_technology tech_reactor_boosters_1 | 199 |
![]() | research_technology tech_reactor_boosters_2 | 200 |
![]() | research_technology tech_reactor_boosters_3 | 201 |
![]() | research_technology tech_shields_1 | 202 |
![]() | research_technology tech_shields_2 | 203 |
![]() | research_technology tech_shields_3 | 204 |
![]() | research_technology tech_shields_4 | 205 |
![]() | research_technology tech_shields_5 | 206 |
![]() | research_technology tech_shield_rechargers_1 | 207 |
![]() | research_technology tech_planetary_shield_generator | 208 |
![]() | research_technology tech_sensors_2 | 209 |
![]() | research_technology tech_sensors_3 | 210 |
![]() | research_technology tech_sensors_4 | 211 |
![]() | research_technology tech_power_plant_1 | 212 |
![]() | research_technology tech_power_plant_2 | 213 |
![]() | research_technology tech_power_plant_3 | 214 |
![]() | research_technology tech_power_plant_4 | 215 |
![]() | research_technology tech_power_hub_1 | 216 |
![]() | research_technology tech_power_hub_2 | 217 |
![]() | research_technology tech_hyper_drive_1 | 218 |
![]() | research_technology tech_hyper_drive_2 | 219 |
![]() | research_technology tech_hyper_drive_3 | 220 |
![]() | research_technology tech_wormhole_stabilization | 221 |
![]() | research_technology tech_jump_drive_1 | 222 |
![]() | research_technology tech_ftl_inhibitor | 223 |
![]() | research_technology tech_bio_reactor | 224 |
![]() | research_technology tech_repeatable_improved_tile_energy_output | 225 |
![]() | research_technology tech_repeatable_improved_shield_output | 226 |
![]() | research_technology tech_repeatable_weapon_type_energy_damage | 227 |
![]() | research_technology tech_repeatable_weapon_type_energy_fire_rate | 228 |
![]() | research_technology tech_repeatable_reduced_building_cost | 229 |
![]() | research_technology tech_lasers_1 | 230 |
![]() | research_technology tech_lasers_2 | 231 |
![]() | research_technology tech_lasers_3 | 232 |
![]() | research_technology tech_lasers_4 | 233 |
![]() | research_technology tech_lasers_5 | 234 |
![]() | research_technology tech_energy_lance_1 | 235 |
![]() | research_technology tech_energy_lance_2 | 236 |
![]() | research_technology tech_plasma_1 | 237 |
![]() | research_technology tech_plasma_2 | 238 |
![]() | research_technology tech_plasma_3 | 239 |
![]() | research_technology tech_arc_emitter_1 | 240 |
![]() | research_technology tech_arc_emitter_2 | 241 |
![]() | research_technology tech_disruptors_1 | 242 |
![]() | research_technology tech_disruptors_2 | 243 |
![]() | research_technology tech_disruptors_3 | 244 |
![]() | research_technology tech_energy_torpedoes_1 | 245 |
![]() | research_technology tech_energy_torpedoes_2 | 246 |
![]() | research_technology tech_pd_tracking_1 | 247 |
![]() | research_technology tech_pd_tracking_2 | 248 |
![]() | research_technology tech_pd_tracking_3 | 249 |
![]() | research_technology tech_extradimensional_weapon_1 | 250 |
![]() | research_technology tech_mining_drone_weapon_1 | 251 |
![]() | research_technology tech_space_cloud_weapon_1 | 252 |
![]() | research_technology null_void_beam | 253 |
![]() | research_technology tech_planetary_defenses | 254 |
![]() | research_technology tech_interplanetary_commerce | 255 |
![]() | research_technology tech_space_trading | 256 |
![]() | research_technology tech_interstellar_economics | 257 |
![]() | research_technology tech_galactic_markets | 258 |
![]() | research_technology tech_prescient_data_modeling | 259 |
![]() | research_technology tech_industrial_farming | 260 |
![]() | research_technology tech_eco_simulation | 261 |
![]() | research_technology tech_gene_crops | 262 |
![]() | research_technology tech_nano_vitality_crops | 263 |
![]() | research_technology tech_nutrient_replication | 264 |
![]() | research_technology tech_hydroponics | 265 |
![]() | research_technology tech_food_processing_1 | 266 |
![]() | research_technology tech_food_processing_2 | 267 |
![]() | research_technology tech_society_1 | 268 |
![]() | research_technology tech_society_2 | 269 |
![]() | research_technology tech_society_3 | 270 |
![]() | research_technology tech_alien_life_studies | 271 |
![]() | research_technology tech_arcane_deciphering | 272 |
![]() | research_technology tech_colonization_1 | 273 |
![]() | research_technology tech_colonization_2 | 274 |
![]() | research_technology tech_colonization_3 | 275 |
![]() | research_technology tech_colonization_4 | 276 |
![]() | research_technology tech_colonization_5 | 277 |
![]() | research_technology tech_tomb_world_adaption | 278 |
![]() | research_technology tech_frontier_health | 279 |
![]() | research_technology tech_frontier_hospital | 280 |
![]() | research_technology tech_mountain_range | 281 |
![]() | research_technology tech_volcano | 282 |
![]() | research_technology tech_dangerous_wildlife | 283 |
![]() | research_technology tech_dense_jungle | 284 |
![]() | research_technology tech_quicksand_basin | 285 |
![]() | research_technology tech_noxious_swamp | 286 |
![]() | research_technology tech_massive_glacier | 287 |
![]() | research_technology tech_toxic_kelp | 288 |
![]() | research_technology tech_deep_sinkhole | 289 |
![]() | research_technology tech_terrestrial_sculpting | 290 |
![]() | research_technology tech_ecological_adaptation | 291 |
![]() | research_technology tech_climate_restoration | 292 |
![]() | research_technology tech_genome_mapping | 293 |
![]() | research_technology tech_vitality_boosters | 294 |
![]() | research_technology tech_epigenetic_triggers | 295 |
![]() | research_technology tech_cloning | 296 |
![]() | research_technology tech_gene_banks | 297 |
![]() | research_technology tech_gene_seed_purification | 298 |
![]() | research_technology tech_morphogenetic_field_mastery | 299 |
![]() | research_technology tech_gene_tailoring | 300 |
![]() | research_technology tech_glandular_acclimation | 301 |
![]() | research_technology tech_genetic_resequencing | 302 |
![]() | research_technology tech_gene_expressions | 303 |
![]() | research_technology tech_selected_lineages | 304 |
![]() | research_technology tech_capacity_boosters | 305 |
![]() | research_technology tech_regenerative_hull_tissue | 306 |
![]() | research_technology tech_doctrine_fleet_size_1 | 307 |
![]() | research_technology tech_doctrine_fleet_size_2 | 308 |
![]() | research_technology tech_doctrine_fleet_size_3 | 309 |
![]() | research_technology tech_doctrine_fleet_size_4 | 310 |
![]() | research_technology tech_doctrine_fleet_size_5 | 311 |
![]() | research_technology tech_interstellar_fleet_traditions | 312 |
![]() | research_technology tech_refit_standards | 313 |
![]() | research_technology tech_command_matrix | 314 |
![]() | research_technology tech_doctrine_navy_size_1 | 315 |
![]() | research_technology tech_doctrine_navy_size_2 | 316 |
![]() | research_technology tech_doctrine_navy_size_3 | 317 |
![]() | research_technology tech_doctrine_navy_size_4 | 318 |
![]() | research_technology tech_centralized_command | 319 |
![]() | research_technology tech_combat_training | 320 |
![]() | research_technology tech_ground_defense_planning | 321 |
![]() | research_technology tech_global_defense_grid | 322 |
![]() | research_technology tech_psionic_theory | 323 |
![]() | research_technology tech_telepathy | 324 |
![]() | research_technology tech_precognition_interface | 325 |
![]() | research_technology tech_thought_enforcement | 326 |
![]() | research_technology tech_psi_jump_drive_1 | 327 |
![]() | research_technology tech_galactic_ambitions | 328 |
![]() | research_technology tech_manifest_destiny | 329 |
![]() | research_technology tech_interstellar_campaigns | 330 |
![]() | research_technology tech_galactic_campaigns | 331 |
![]() | research_technology tech_planetary_government | 332 |
![]() | research_technology tech_planetary_unification | 333 |
![]() | research_technology tech_colonial_centralization | 334 |
![]() | research_technology tech_galactic_administration | 335 |
![]() | research_technology tech_planetary_infrastructure_1 | 336 |
![]() | research_technology tech_planetary_infrastructure_2 | 337 |
![]() | research_technology tech_subdermal_stimulation | 338 |
![]() | research_technology tech_tracking_implants | 339 |
![]() | research_technology tech_global_production_strategy | 340 |
![]() | research_technology tech_adaptive_bureaucracy | 341 |
![]() | research_technology tech_effective_bureaucracy | 342 |
![]() | research_technology tech_colonial_bureaucracy | 343 |
![]() | research_technology tech_galactic_bureaucracy | 344 |
![]() | research_technology tech_living_state | 345 |
![]() | research_technology tech_collective_self | 346 |
![]() | research_technology tech_autonomous_agents | 347 |
![]() | research_technology tech_embodied_dynamism | 348 |
![]() | research_technology tech_neural_implants | 349 |
![]() | research_technology tech_artificial_moral_codes | 350 |
![]() | research_technology tech_synthetic_thought_patterns | 351 |
![]() | research_technology tech_unity_of_purpose | 352 |
![]() | research_technology tech_collective_production_methods | 353 |
![]() | research_technology tech_resource_processing_algorithms | 354 |
![]() | research_technology tech_holo_entertainment | 355 |
![]() | research_technology tech_hyper_entertainment_forum | 356 |
![]() | research_technology tech_paradise_dome | 357 |
![]() | research_technology tech_cultural_heritage | 358 |
![]() | research_technology tech_heritage_site | 359 |
![]() | research_technology tech_hypercomms_forum | 360 |
![]() | research_technology tech_autocurating_vault | 361 |
![]() | research_technology tech_holographic_rituals | 362 |
![]() | research_technology tech_consecration_fields | 363 |
![]() | research_technology tech_transcendent_faith | 364 |
![]() | research_technology tech_hive_node | 365 |
![]() | research_technology tech_hive_cluster | 366 |
![]() | research_technology tech_hive_confluence | 367 |
![]() | research_technology tech_ascension_theory | 368 |
![]() | research_technology tech_psionic_barrier | 369 |
![]() | research_technology tech_psionic_shield | 370 |
![]() | research_technology tech_penal_colonies | 371 |
![]() | research_technology tech_resort_colonies | 372 |
![]() | research_technology tech_slave_colonies | 373 |
![]() | research_technology tech_housing_agrarian_idyll | 374 |
![]() | research_technology tech_xeno_diplomacy | 375 |
![]() | research_technology tech_xeno_relations | 376 |
![]() | research_technology tech_capital_productivity_1 | 377 |
![]() | research_technology tech_capital_productivity_2 | 378 |
![]() | research_technology tech_capital_productivity_3 | 379 |
![]() | research_technology tech_repeatable_improved_tile_food_output | 380 |
![]() | research_technology tech_repeatable_improved_core_system_cap | 381 |
![]() | research_technology tech_repeatable_improved_army_damage | 382 |
![]() | research_technology tech_repeatable_improved_army_health | 383 |
![]() | research_technology tech_repeatable_improved_leader_life_span | 384 |
![]() | research_technology tech_repeatable_naval_cap | 385 |
![]() | research_technology tech_repeatable_command_limit | 386 |
![]() | research_technology tech_repeatable_improved_starbase_capacity | 387 |
![]() | research_technology tech_amoeba_strike_craft_1 | 388 |
![]() | research_technology tech_swarm_strike_craft_1 | 389 |
![]() | research_technology tech_scourge_missile_1 | 390 |
![]() | research_technology tech_space_whale_weapon_1 | 391 |
![]() | research_technology tech_mine_living_metal | 392 |
![]() | research_technology tech_mine_betharian | 393 |
![]() | research_technology tech_mine_volatile_motes | 394 |
![]() | research_technology tech_volatile_motes | 395 |
![]() | research_technology tech_mine_exotic_gases | 396 |
![]() | research_technology tech_exotic_gases | 397 |
![]() | research_technology tech_mine_rare_crystals | 398 |
![]() | research_technology tech_rare_crystals | 399 |
![]() | research_technology tech_mine_zro | 400 |
![]() | research_technology tech_mine_dark_matter | 401 |
![]() | research_technology tech_nanite_transmutation | 402 |
![]() | research_technology tech_robomodding_m | 403 |
![]() | research_technology tech_robomodding | 404 |
![]() | research_technology tech_robomodding_points_1 | 405 |
![]() | research_technology tech_robomodding_points_2 | 406 |
![]() | research_technology tech_binary_motivators | 407 |
![]() | research_technology tech_nanite_assemblers | 408 |
![]() | research_technology tech_mega_assembly | 409 |
![]() | research_technology tech_adaptive_combat_algorithms | 410 |
![]() | research_technology tech_biomechanics | 411 |
![]() | research_technology tech_micro_replicators | 412 |
![]() | research_technology tech_self_assembling_components | 413 |
![]() | research_technology tech_nanite_autocannon | 1145140 |